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    Interface Achievement

    Achievements may look daunting with their short names, but they are not as difficult as they look. Here's the important parts of the structure:

    interface Achievement {
        art: 0 | 1 | 2;
        category: string;
        deci: number;
        desc: string;
        hidden: boolean;
        k: number;
        min: number;
        name: string;
        o: number;
        object: string;
        rt: 1 | 2 | 3 | 4 | 5 | 6;
        vt: 0 | 1 | 2 | 3 | 4 | 5 | 6;
    }
    Index

    Properties

    art: 0 | 1 | 2

    The AR type of this achievement:

    category: string

    The category of the achievement.

    deci: number

    The amount of decimal placed to show.

    desc: string

    The flavor text of the achievement.

    hidden: boolean

    Whether this achievement is usually not shown.

    k: number

    The Achievement ID, for every type of achievement.

    min: number

    The minimum score required to obtain the achievement.

    name: string

    The primary name of the achievement.

    o: number

    The order of this achievement in its category.

    object: string

    The objective of the achievement.

    rt: 1 | 2 | 3 | 4 | 5 | 6

    The rank type of this achievement:

    vt: 0 | 1 | 2 | 3 | 4 | 5 | 6

    The value type of this achievement: