interface GameSnapshot {
    frameQueue: Frame[];
    incomingGarbage: (Types.Game.Replay.Frames.IGE & {
        frame: number;
    })[];
    messageQueue: Event[];
}

Properties

frameQueue: Frame[]
incomingGarbage: (Types.Game.Replay.Frames.IGE & {
    frame: number;
})[]
messageQueue: Event[]