boardWidth
boardWidth: number
cap
cap: {
absolute: number;
increase: number;
marginTime: number;
max: number;
value: number;
}
garbage
garbage: {
holeSize: number;
speed: number;
}
messiness
messiness: {
change: number;
nosame: boolean;
timeout: number;
within: number;
}
multiplier
multiplier: {
increase: number;
marginTime: number;
value: number;
}
openerPhase
openerPhase: number
rounding
rounding: "down" | "rng"
seed
seed: number
specialBonus
specialBonus: boolean