boardWidth
boardWidth: number
bombs
bombs: boolean
cap
cap: { 
    absolute: number; 
    increase: number; 
    marginTime: number; 
    max: number; 
    value: number; 
}
garbage
garbage: { 
    holeSize: number; 
    speed: number; 
}
messiness
messiness: { 
    center: boolean; 
    change: number; 
    nosame: boolean; 
    timeout: number; 
    within: number; 
}
multiplier
multiplier: { 
    increase: number; 
    marginTime: number; 
    value: number; 
}
openerPhase
openerPhase: number
rounding
rounding: "down" | "rng"
seed
seed: number
specialBonus
specialBonus: boolean