scoreboard
scoreboard: {
sb: {
allies: any[];
gameid: number;
lovers?: boolean;
nearWR: boolean;
specCount: number;
speedrun: boolean;
stats: {
altitude: number;
blockrationing_app?: number;
blockrationing_final?: number;
btb: number;
escapeartist?: number;
rank: number;
revives: number;
};
}[];
}