emitter
StaticBATCH_TIMEOUT
BATCH_TIMEOUT: number = 25
StaticCACHE_MAXSIZE
CACHE_MAXSIZE: number = 4096
Static ReadonlyCLOSE_CODES
CLOSE_CODES: { 
    1000: "ribbon closed normally"; 
    1001: "client closed ribbon"; 
    1002: "protocol error"; 
    1003: "protocol violation"; 
    1005: "no error provided"; 
    1006: "ribbon lost"; 
    1007: "payload data corrupted"; 
    1008: "protocol violation"; 
    1009: "too much data"; 
    1010: "negotiation error"; 
    1011: "server error"; 
    1012: "server restarting"; 
    1013: "temporary error"; 
    1014: "bad gateway"; 
    1015: "TLS error"; 
} = ...
StaticCODEC_FLAGS
CODEC_FLAGS: { 
    F_ID: 128; 
} = ...
StaticFLAGS
FLAGS: { 
    ALIVE: number; 
    CONNECTING: number; 
    DEAD: number; 
    FAST_PING: number; 
    SUCCESSFUL: number; 
    TIMING_OUT: number; 
} = ...
StaticSLOW_CODEC_THRESHOLD
SLOW_CODEC_THRESHOLD: number = 100
Used in the Game class to detect disconnects faster, don't touch.