Properties

emitter: Emitter<Types.Events.in.all> = ...
handling: Handling
verbose: boolean = false
FLAGS: {
    ALIVE: number;
    CONNECTING: number;
    DEAD: number;
    FAST_PING: number;
    SUCCESSFUL: number;
    TIMING_OUT: number;
} = ...
SLOW_CODEC_THRESHOLD: number = 100

Accessors

  • get endpoint(): undefined | string
  • Returns undefined | string

Methods

  • Returns Promise<void>

  • Parameters

    • data: Buffer

    Returns any

  • Returns void

  • Parameters

    • permanent: boolean = false

    Returns void

  • Type Parameters

    • T extends
          | (keyof Client)
          | (keyof Social)
          | (keyof Room)
          | (keyof Game)
          | "config.handling"

    Parameters

    Returns void

  • Parameters

    • msg: string
    • Optionaldata: Record<string, any>

    Returns string | Buffer

  • Parameters

    • msg: string
    • __namedParameters: {
          force: boolean;
          level: "error" | "info" | "warning";
      } = ...
      • force: boolean
      • level: "error" | "info" | "warning"

    Returns void

  • Parameters

    • event: "send" | "receive"
    • callback: ((message: {
          command: string;
          data?: any;
      }) => void)
        • (message): void
        • Parameters

          • message: {
                command: string;
                data?: any;
            }
            • command: string
            • Optionaldata?: any

          Returns void

    Returns void

  • Parameters

    • event: "send" | "receive"
    • callback: ((message: {
          command: string;
          data?: any;
      }) => void)
        • (message): void
        • Parameters

          • message: {
                command: string;
                data?: any;
            }
            • command: string
            • Optionaldata?: any

          Returns void

    Returns void