emitter
lastDisconnectReason
lastDisconnectReason:
| "ribbon closed normally"
| "client closed ribbon"
| "protocol error"
| "protocol violation"
| "no error provided"
| "ribbon lost"
| "payload data corrupted"
| "too much data"
| "negotiation error"
| "server error"
| "server restarting"
| "temporary error"
| "bad gateway"
| "TLS error"
| "ping timeout"
| "failed to connect"
| "server closed ribbon" = "ribbon lost"
StaticBATCH_TIMEOUT
BATCH_TIMEOUT: number = 25
StaticCACHE_MAXSIZE
CACHE_MAXSIZE: number = 4096
Static ReadonlyCLOSE_CODES
CLOSE_CODES: {
1000: "ribbon closed normally";
1001: "client closed ribbon";
1002: "protocol error";
1003: "protocol violation";
1005: "no error provided";
1006: "ribbon lost";
1007: "payload data corrupted";
1008: "protocol violation";
1009: "too much data";
1010: "negotiation error";
1011: "server error";
1012: "server restarting";
1013: "temporary error";
1014: "bad gateway";
1015: "TLS error";
} = ...
StaticCODEC_FLAGS
CODEC_FLAGS: {
F_ID: 128;
} = ...
StaticFLAGS
FLAGS: {
ALIVE: number;
CONNECTING: number;
DEAD: number;
FAST_PING: number;
SUCCESSFUL: number;
TIMING_OUT: number;
} = ...
StaticSLOW_CODEC_THRESHOLD
SLOW_CODEC_THRESHOLD: number = 100
Used in the Game class to detect disconnects faster, don't touch.