Constructors
constructor
- new ConnectedBoard(options): ConnectedBoard
 
 Properties
state
 Accessors
buffer
- get buffer(): number
 Returns number
- set buffer(value): void
 Returns void
fullHeight
- get fullHeight(): number
 Returns number
height
- get height(): number
 Returns number
- set height(value): void
 Returns void
perfectClear
- get perfectClear(): boolean
 Returns boolean
width
- get width(): number
 Returns number
- set width(value): void
 Returns void
 Methods
add
- add(...blocks): void
 Returns void
clearBombs
- clearBombs(placedBlocks): { 
    garbageCleared: number; 
    lines: number; 
} Parameters
- placedBlocks: [number, number][]
 
Returns { 
    garbageCleared: number; 
    lines: number; 
}
garbageCleared: number
lines: number
clearBombsAndLines
- clearBombsAndLines(placedBlocks): { 
    garbageCleared: number; 
    lines: number; 
} Parameters
- placedBlocks: [number, number][]
 
Returns { 
    garbageCleared: number; 
    lines: number; 
}
garbageCleared: number
lines: number
clearLines
- clearLines(): { 
    garbageCleared: number; 
    lines: number; 
} Returns { 
    garbageCleared: number; 
    lines: number; 
}
garbageCleared: number
lines: number
insertGarbage
- insertGarbage(__namedParameters): void
 Parameters
- __namedParameters: { 
    amount: number; 
    bombs: boolean; 
    column: number; 
    isBeginning: boolean; 
    isEnd: boolean; 
    size: number; 
}amount: number
bombs: boolean
column: number
isBeginning: boolean
isEnd: boolean
size: number
 
Returns void