interface Events {
    falling.lock: LockRes;
    garbage.confirm: {
        frame: number;
        gameid: number;
        iid: number;
    };
    garbage.receive: {
        amount: number;
    };
    queue.add: Engine.Mino[];
}

Properties

falling.lock: LockRes
garbage.confirm: {
    frame: number;
    gameid: number;
    iid: number;
}
garbage.receive: {
    amount: number;
}
queue.add: Engine.Mino[]