interface ReadyOptions {
    absolute_lines: boolean;
    allclear_b2b: number;
    allclear_b2b_dupes: boolean;
    allclear_b2b_sends: boolean;
    allclear_charges: boolean;
    allclear_garbage: number;
    allclears: boolean;
    allow_harddrop: boolean;
    allow180: boolean;
    anchorseed: boolean;
    are: number;
    b2bchaining: boolean;
    b2bcharge_at: number;
    b2bcharge_base: number;
    b2bcharging: boolean;
    b2bextras: boolean;
    bagtype: BagType;
    bgmnoreset: boolean;
    boardbuffer: number;
    boardheight: number;
    boardskin: string;
    boardwidth: number;
    can_retry: boolean;
    can_undo: boolean;
    clutch: boolean;
    combotable: ComboTable;
    countdown: boolean;
    countdown_count: number;
    countdown_interval: number;
    display_fire: boolean;
    display_hold: boolean;
    display_next: boolean;
    display_replay: boolean;
    display_shadow: boolean;
    display_username: boolean;
    display_zen: boolean;
    forfeit_time: number;
    fromretry: boolean;
    fullinterval: number;
    fulloffset: number;
    g: number;
    garbageabsolutecap: number;
    garbageare: number;
    garbageattackcap: number;
    garbageblocking: GarbageBlocking;
    garbagecap: number;
    garbagecapincrease: number;
    garbagecapmargin: number;
    garbagecapmax: number;
    garbageentry: GarbageEntry;
    garbagefavor: number;
    garbageholesize: number;
    garbageincrease: number;
    garbagemargin: number;
    garbagemultiplier: number;
    garbagephase: number;
    garbagequeue: boolean;
    garbagespecialbonus: boolean;
    garbagespeed: number;
    garbagetargetbonus: GarbageTargetBonus;
    gincrease: number;
    gmargin: number;
    gravitymay20g: boolean;
    handling: Handling;
    hasgarbage: boolean;
    infinite_hold: boolean;
    infinite_movement: boolean;
    infinite_stock: boolean;
    inverted: boolean;
    kickset:
        | "none"
        | "SRS"
        | "SRS+"
        | "SRS-X"
        | "TETRA-X"
        | "NRS"
        | "ARS"
        | "ASC";
    latencymode: string;
    levelgbase: number;
    levelgspeed: number;
    levels: boolean;
    levelspeed: number;
    levelstatic: boolean;
    levelstaticspeed: number;
    lineclear_are: number;
    lockresets: number;
    locktime: number;
    manual_allowed: boolean;
    map: string;
    masterlevels: boolean;
    messiness_change: number;
    messiness_inner: number;
    messiness_nosame: boolean;
    messiness_timeout: number;
    minoskin: {
        ghost: string;
        i: string;
        j: string;
        l: string;
        o: string;
        other: string;
        s: string;
        t: string;
        z: string;
    };
    mission: string;
    mission_type: string;
    neverstopbgm: boolean;
    new_payback: boolean;
    nextcount: number;
    no_mission_sound: boolean;
    no_szo: boolean;
    noextrawidth: boolean;
    nolockout: boolean;
    noreplay: boolean;
    nosiren: boolean;
    nosound: boolean;
    objective_count: number;
    objective_result: string;
    objective_time: number;
    objective_type: string;
    openerphase: number;
    passthrough: Passthrough;
    precountdown: number;
    prestart: number;
    pro: boolean;
    pro_alert: boolean;
    pro_retry: boolean;
    receivemultiplier: number;
    retryisclear: boolean;
    room_handling: boolean;
    room_handling_arr: number;
    room_handling_das: number;
    room_handling_sdf: number;
    roundmode: RoundingMode;
    seed: number;
    seed_random: boolean;
    shielded: boolean;
    slot_bar1: string;
    slot_bar2: string;
    slot_counter1: string;
    slot_counter2: string;
    slot_counter3: string;
    slot_counter4: string;
    slot_counter5: string;
    song: string;
    spinbonuses: SpinBonuses;
    startinglevel: number;
    stock: number;
    stride: boolean;
    survival_cap: number;
    survival_layer_amt: number;
    survival_layer_min: number;
    survival_layer_non: boolean;
    survival_messiness: number;
    survival_timer_itv: number;
    survivalmode: string;
    TEMP_zenith_grace: string;
    TEMP_zenith_rng: boolean;
    topoutisclear: boolean;
    usebombs: boolean;
    username: string;
    usezenconfig: boolean;
    version: number;
    zenith: boolean;
    zenith_allspin: boolean;
    zenith_ally: any[];
    zenith_allyexpert: boolean;
    zenith_doublehole: boolean;
    zenith_duo: boolean;
    zenith_expert: boolean;
    zenith_gravity: boolean;
    zenith_invisible: boolean;
    zenith_messy: boolean;
    zenith_mods: any[];
    zenith_volatile: boolean;
    zenlevel: number;
    zenlevels: boolean;
    zenprogress: number;
    zoominto: string;
}

Properties

absolute_lines allclear_b2b allclear_b2b_dupes allclear_b2b_sends allclear_charges allclear_garbage allclears allow_harddrop allow180 anchorseed are b2bchaining b2bcharge_at b2bcharge_base b2bcharging b2bextras bagtype bgmnoreset boardbuffer boardheight boardskin boardwidth can_retry can_undo clutch combotable countdown countdown_count countdown_interval display_fire display_hold display_next display_replay display_shadow display_username display_zen forfeit_time fromretry fullinterval fulloffset g garbageabsolutecap garbageare garbageattackcap garbageblocking garbagecap garbagecapincrease garbagecapmargin garbagecapmax garbageentry garbagefavor garbageholesize garbageincrease garbagemargin garbagemultiplier garbagephase garbagequeue garbagespecialbonus garbagespeed garbagetargetbonus gincrease gmargin gravitymay20g handling hasgarbage infinite_hold infinite_movement infinite_stock inverted kickset latencymode levelgbase levelgspeed levels levelspeed levelstatic levelstaticspeed lineclear_are lockresets locktime manual_allowed map masterlevels messiness_change messiness_inner messiness_nosame messiness_timeout minoskin mission mission_type neverstopbgm new_payback nextcount no_mission_sound no_szo noextrawidth nolockout noreplay nosiren nosound objective_count objective_result objective_time objective_type openerphase passthrough precountdown prestart pro pro_alert pro_retry receivemultiplier retryisclear room_handling room_handling_arr room_handling_das room_handling_sdf roundmode seed seed_random shielded slot_bar1 slot_bar2 slot_counter1 slot_counter2 slot_counter3 slot_counter4 slot_counter5 song spinbonuses startinglevel stock stride survival_cap survival_layer_amt survival_layer_min survival_layer_non survival_messiness survival_timer_itv survivalmode TEMP_zenith_grace TEMP_zenith_rng topoutisclear usebombs username usezenconfig version zenith zenith_allspin zenith_ally zenith_allyexpert zenith_doublehole zenith_duo zenith_expert zenith_gravity zenith_invisible zenith_messy zenith_mods zenith_volatile zenlevel zenlevels zenprogress zoominto

Properties

absolute_lines: boolean
allclear_b2b: number
allclear_b2b_dupes: boolean
allclear_b2b_sends: boolean
allclear_charges: boolean
allclear_garbage: number
allclears: boolean
allow_harddrop: boolean
allow180: boolean
anchorseed: boolean
are: number
b2bchaining: boolean
b2bcharge_at: number
b2bcharge_base: number
b2bcharging: boolean
b2bextras: boolean
bagtype: BagType
bgmnoreset: boolean
boardbuffer: number
boardheight: number
boardskin: string
boardwidth: number
can_retry: boolean
can_undo: boolean
clutch: boolean
combotable: ComboTable
countdown: boolean
countdown_count: number
countdown_interval: number
display_fire: boolean
display_hold: boolean
display_next: boolean
display_replay: boolean
display_shadow: boolean
display_username: boolean
display_zen: boolean
forfeit_time: number
fromretry: boolean
fullinterval: number
fulloffset: number
g: number
garbageabsolutecap: number
garbageare: number
garbageattackcap: number
garbageblocking: GarbageBlocking
garbagecap: number
garbagecapincrease: number
garbagecapmargin: number
garbagecapmax: number
garbageentry: GarbageEntry
garbagefavor: number
garbageholesize: number
garbageincrease: number
garbagemargin: number
garbagemultiplier: number
garbagephase: number
garbagequeue: boolean
garbagespecialbonus: boolean
garbagespeed: number
garbagetargetbonus: GarbageTargetBonus
gincrease: number
gmargin: number
gravitymay20g: boolean
handling: Handling
hasgarbage: boolean
infinite_hold: boolean
infinite_movement: boolean
infinite_stock: boolean
inverted: boolean
kickset:
    | "none"
    | "SRS"
    | "SRS+"
    | "SRS-X"
    | "TETRA-X"
    | "NRS"
    | "ARS"
    | "ASC"
latencymode: string
levelgbase: number
levelgspeed: number
levels: boolean
levelspeed: number
levelstatic: boolean
levelstaticspeed: number
lineclear_are: number
lockresets: number
locktime: number
manual_allowed: boolean
map: string
masterlevels: boolean
messiness_change: number
messiness_inner: number
messiness_nosame: boolean
messiness_timeout: number
minoskin: {
    ghost: string;
    i: string;
    j: string;
    l: string;
    o: string;
    other: string;
    s: string;
    t: string;
    z: string;
}
mission: string
mission_type: string
neverstopbgm: boolean
new_payback: boolean
nextcount: number
no_mission_sound: boolean
no_szo: boolean
noextrawidth: boolean
nolockout: boolean
noreplay: boolean
nosiren: boolean
nosound: boolean
objective_count: number
objective_result: string
objective_time: number
objective_type: string
openerphase: number
passthrough: Passthrough
precountdown: number
prestart: number
pro: boolean
pro_alert: boolean
pro_retry: boolean
receivemultiplier: number
retryisclear: boolean
room_handling: boolean
room_handling_arr: number
room_handling_das: number
room_handling_sdf: number
roundmode: RoundingMode
seed: number
seed_random: boolean
shielded: boolean
slot_bar1: string
slot_bar2: string
slot_counter1: string
slot_counter2: string
slot_counter3: string
slot_counter4: string
slot_counter5: string
song: string
spinbonuses: SpinBonuses
startinglevel: number
stock: number
stride: boolean
survival_cap: number
survival_layer_amt: number
survival_layer_min: number
survival_layer_non: boolean
survival_messiness: number
survival_timer_itv: number
survivalmode: string
TEMP_zenith_grace: string
TEMP_zenith_rng: boolean
topoutisclear: boolean
usebombs: boolean
username: string
usezenconfig: boolean
version: number
zenith: boolean
zenith_allspin: boolean
zenith_ally: any[]
zenith_allyexpert: boolean
zenith_doublehole: boolean
zenith_duo: boolean
zenith_expert: boolean
zenith_gravity: boolean
zenith_invisible: boolean
zenith_messy: boolean
zenith_mods: any[]
zenith_volatile: boolean
zenlevel: number
zenlevels: boolean
zenprogress: number
zoominto: string