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    Interface ReadyOptions

    interface ReadyOptions {
        absolute_lines?: boolean;
        allclear_b2b: number;
        allclear_b2b_dupes: boolean;
        allclear_b2b_sends: boolean;
        allclear_charges: boolean;
        allclear_garbage: number;
        allclears: boolean;
        allow_harddrop: boolean;
        allow180: boolean;
        anchorseed?: boolean;
        are: number;
        b2bchaining: boolean;
        b2bcharge_at: number;
        b2bcharge_base: number;
        b2bcharging: boolean;
        b2bextras: boolean;
        bagtype: BagType;
        bgmnoreset: boolean;
        boardbuffer?: number;
        boardheight: number;
        boardskin?: string;
        boardwidth: number;
        can_retry: boolean;
        can_undo: boolean;
        cancelmultiplier?: number;
        clutch: boolean;
        combotable: ComboTable;
        countdown: boolean;
        countdown_count: number;
        countdown_interval: number;
        display_fire: boolean;
        display_hold: boolean;
        display_next: boolean;
        display_replay?: boolean;
        display_shadow: boolean;
        display_username: boolean;
        display_zen?: boolean;
        forfeit_time: number;
        fromretry?: boolean;
        fullinterval: number;
        fulloffset: number;
        g: number;
        gameid?: number;
        garbageabsolutecap: number;
        garbageare: number;
        garbagearebump?: number;
        garbageattackcap?: number;
        garbageblocking: GarbageBlocking;
        garbagecap: number;
        garbagecapincrease: number;
        garbagecapmargin: number;
        garbagecapmax: number;
        garbageentry: GarbageEntry;
        garbagefavor?: number;
        garbageholesize: number;
        garbageincrease: number;
        garbagemargin: number;
        garbagemultiplier: number;
        garbagephase: number;
        garbagequeue: boolean;
        garbagespecialbonus: boolean;
        garbagespeed: number;
        garbagetargetbonus: GarbageTargetBonus;
        gincrease: number;
        gmargin: number;
        gravitymay20g?: boolean;
        handling: Handling;
        hasgarbage: boolean;
        infinite_hold: boolean;
        infinite_movement: boolean;
        infinite_stock?: boolean;
        inverted?: boolean;
        invisible?: boolean;
        kickset:
            | "none"
            | "SRS"
            | "SRS+"
            | "SRS-X"
            | "TETRA-X"
            | "NRS"
            | "ARS"
            | "ASC";
        latencymode?: string;
        levelgbase?: number;
        levelgspeed?: number;
        levels?: boolean;
        levelspeed?: number;
        levelstatic?: boolean;
        levelstaticspeed?: number;
        lineclear_are: number;
        lockresets: number;
        locktime: number;
        manual_allowed: boolean;
        map: string;
        master_invisible?: boolean;
        masterlevels?: boolean;
        messiness_center?: boolean;
        messiness_change: number;
        messiness_inner: number;
        messiness_nosame: boolean;
        messiness_timeout: number;
        minoskin?: {
            ghost: string;
            i: string;
            j: string;
            l: string;
            o: string;
            other: string;
            s: string;
            t: string;
            z: string;
        };
        mission: string;
        mission_type: string;
        neverstopbgm: boolean;
        new_payback: boolean;
        nextcount: number;
        no_mission_sound?: boolean;
        no_szo?: boolean;
        noextrawidth: boolean;
        nolockout: boolean;
        noreplay?: boolean;
        nosiren?: boolean;
        nosound?: boolean;
        objective_count?: number;
        objective_result?: string;
        objective_time?: number;
        objective_type: string;
        openerphase: number;
        passthrough: Passthrough;
        precountdown: number;
        prestart: number;
        pro?: boolean;
        pro_alert?: boolean;
        pro_retry?: boolean;
        receivemultiplier?: number;
        retryisclear: boolean;
        room_handling: boolean;
        room_handling_arr: number;
        room_handling_das: number;
        room_handling_sdf: number;
        roundmode: RoundingMode;
        score?: number;
        seed: number;
        seed_random: boolean;
        shielded?: number;
        slot_bar1: string;
        slot_bar2: string;
        slot_counter1: string;
        slot_counter2: string;
        slot_counter3: string;
        slot_counter4: string;
        slot_counter5: string;
        song: string;
        spinbonuses: SpinBonuses;
        startinglevel?: number;
        stock: number;
        stride: boolean;
        survival_cap?: number;
        survival_layer_amt?: number;
        survival_layer_min?: number;
        survival_layer_non?: boolean;
        survival_messiness?: number;
        survival_timer_itv?: number;
        survivalmode?: string;
        TEMP_zenith_grace?: string;
        TEMP_zenith_rng?: boolean;
        topoutisclear?: boolean;
        tutorial?: boolean;
        usebombs: boolean;
        username: string;
        usezenconfig?: boolean;
        version: number;
        void_holes?: number;
        void_holes_hungryness?: number;
        zenith?: boolean;
        zenith_allspin?: boolean;
        zenith_ally?: any[];
        zenith_allyexpert?: boolean;
        zenith_doublehole?: boolean;
        zenith_duo?: boolean;
        zenith_expert?: boolean;
        zenith_gravity?: boolean;
        zenith_invisible?: boolean;
        zenith_messy?: boolean;
        zenith_mods?: any[];
        zenith_volatile?: boolean;
        zenlevel?: number;
        zenlevels?: boolean;
        zenprogress?: number;
        zoominto: string;
    }
    Index

    Properties

    absolute_lines? allclear_b2b allclear_b2b_dupes allclear_b2b_sends allclear_charges allclear_garbage allclears allow_harddrop allow180 anchorseed? are b2bchaining b2bcharge_at b2bcharge_base b2bcharging b2bextras bagtype bgmnoreset boardbuffer? boardheight boardskin? boardwidth can_retry can_undo cancelmultiplier? clutch combotable countdown countdown_count countdown_interval display_fire display_hold display_next display_replay? display_shadow display_username display_zen? forfeit_time fromretry? fullinterval fulloffset g gameid? garbageabsolutecap garbageare garbagearebump? garbageattackcap? garbageblocking garbagecap garbagecapincrease garbagecapmargin garbagecapmax garbageentry garbagefavor? garbageholesize garbageincrease garbagemargin garbagemultiplier garbagephase garbagequeue garbagespecialbonus garbagespeed garbagetargetbonus gincrease gmargin gravitymay20g? handling hasgarbage infinite_hold infinite_movement infinite_stock? inverted? invisible? kickset latencymode? levelgbase? levelgspeed? levels? levelspeed? levelstatic? levelstaticspeed? lineclear_are lockresets locktime manual_allowed map master_invisible? masterlevels? messiness_center? messiness_change messiness_inner messiness_nosame messiness_timeout minoskin? mission mission_type neverstopbgm new_payback nextcount no_mission_sound? no_szo? noextrawidth nolockout noreplay? nosiren? nosound? objective_count? objective_result? objective_time? objective_type openerphase passthrough precountdown prestart pro? pro_alert? pro_retry? receivemultiplier? retryisclear room_handling room_handling_arr room_handling_das room_handling_sdf roundmode score? seed seed_random shielded? slot_bar1 slot_bar2 slot_counter1 slot_counter2 slot_counter3 slot_counter4 slot_counter5 song spinbonuses startinglevel? stock stride survival_cap? survival_layer_amt? survival_layer_min? survival_layer_non? survival_messiness? survival_timer_itv? survivalmode? TEMP_zenith_grace? TEMP_zenith_rng? topoutisclear? tutorial? usebombs username usezenconfig? version void_holes? void_holes_hungryness? zenith? zenith_allspin? zenith_ally? zenith_allyexpert? zenith_doublehole? zenith_duo? zenith_expert? zenith_gravity? zenith_invisible? zenith_messy? zenith_mods? zenith_volatile? zenlevel? zenlevels? zenprogress? zoominto

    Properties

    absolute_lines?: boolean
    allclear_b2b: number
    allclear_b2b_dupes: boolean
    allclear_b2b_sends: boolean
    allclear_charges: boolean
    allclear_garbage: number
    allclears: boolean
    allow_harddrop: boolean
    allow180: boolean
    anchorseed?: boolean
    are: number
    b2bchaining: boolean
    b2bcharge_at: number
    b2bcharge_base: number
    b2bcharging: boolean
    b2bextras: boolean
    bagtype: BagType
    bgmnoreset: boolean
    boardbuffer?: number
    boardheight: number
    boardskin?: string
    boardwidth: number
    can_retry: boolean
    can_undo: boolean
    cancelmultiplier?: number
    clutch: boolean
    combotable: ComboTable
    countdown: boolean
    countdown_count: number
    countdown_interval: number
    display_fire: boolean
    display_hold: boolean
    display_next: boolean
    display_replay?: boolean
    display_shadow: boolean
    display_username: boolean
    display_zen?: boolean
    forfeit_time: number
    fromretry?: boolean
    fullinterval: number
    fulloffset: number
    g: number
    gameid?: number
    garbageabsolutecap: number
    garbageare: number
    garbagearebump?: number
    garbageattackcap?: number
    garbageblocking: GarbageBlocking
    garbagecap: number
    garbagecapincrease: number
    garbagecapmargin: number
    garbagecapmax: number
    garbageentry: GarbageEntry
    garbagefavor?: number
    garbageholesize: number
    garbageincrease: number
    garbagemargin: number
    garbagemultiplier: number
    garbagephase: number
    garbagequeue: boolean
    garbagespecialbonus: boolean
    garbagespeed: number
    garbagetargetbonus: GarbageTargetBonus
    gincrease: number
    gmargin: number
    gravitymay20g?: boolean
    handling: Handling
    hasgarbage: boolean
    infinite_hold: boolean
    infinite_movement: boolean
    infinite_stock?: boolean
    inverted?: boolean
    invisible?: boolean
    kickset: "none" | "SRS" | "SRS+" | "SRS-X" | "TETRA-X" | "NRS" | "ARS" | "ASC"
    latencymode?: string
    levelgbase?: number
    levelgspeed?: number
    levels?: boolean
    levelspeed?: number
    levelstatic?: boolean
    levelstaticspeed?: number
    lineclear_are: number
    lockresets: number
    locktime: number
    manual_allowed: boolean
    map: string
    master_invisible?: boolean
    masterlevels?: boolean
    messiness_center?: boolean
    messiness_change: number
    messiness_inner: number
    messiness_nosame: boolean
    messiness_timeout: number
    minoskin?: {
        ghost: string;
        i: string;
        j: string;
        l: string;
        o: string;
        other: string;
        s: string;
        t: string;
        z: string;
    }
    mission: string
    mission_type: string
    neverstopbgm: boolean
    new_payback: boolean
    nextcount: number
    no_mission_sound?: boolean
    no_szo?: boolean
    noextrawidth: boolean
    nolockout: boolean
    noreplay?: boolean
    nosiren?: boolean
    nosound?: boolean
    objective_count?: number
    objective_result?: string
    objective_time?: number
    objective_type: string
    openerphase: number
    passthrough: Passthrough
    precountdown: number
    prestart: number
    pro?: boolean
    pro_alert?: boolean
    pro_retry?: boolean
    receivemultiplier?: number
    retryisclear: boolean
    room_handling: boolean
    room_handling_arr: number
    room_handling_das: number
    room_handling_sdf: number
    roundmode: RoundingMode
    score?: number
    seed: number
    seed_random: boolean
    shielded?: number
    slot_bar1: string
    slot_bar2: string
    slot_counter1: string
    slot_counter2: string
    slot_counter3: string
    slot_counter4: string
    slot_counter5: string
    song: string
    spinbonuses: SpinBonuses
    startinglevel?: number
    stock: number
    stride: boolean
    survival_cap?: number
    survival_layer_amt?: number
    survival_layer_min?: number
    survival_layer_non?: boolean
    survival_messiness?: number
    survival_timer_itv?: number
    survivalmode?: string
    TEMP_zenith_grace?: string
    TEMP_zenith_rng?: boolean
    topoutisclear?: boolean
    tutorial?: boolean
    usebombs: boolean
    username: string
    usezenconfig?: boolean
    version: number
    void_holes?: number
    void_holes_hungryness?: number
    zenith?: boolean
    zenith_allspin?: boolean
    zenith_ally?: any[]
    zenith_allyexpert?: boolean
    zenith_doublehole?: boolean
    zenith_duo?: boolean
    zenith_expert?: boolean
    zenith_gravity?: boolean
    zenith_invisible?: boolean
    zenith_messy?: boolean
    zenith_mods?: any[]
    zenith_volatile?: boolean
    zenlevel?: number
    zenlevels?: boolean
    zenprogress?: number
    zoominto: string