interface ReadyOptions {
    absolute_lines?: boolean;
    allclear_b2b: number;
    allclear_b2b_dupes: boolean;
    allclear_b2b_sends: boolean;
    allclear_charges: boolean;
    allclear_garbage: number;
    allclears: boolean;
    allow_harddrop: boolean;
    allow180: boolean;
    anchorseed?: boolean;
    are: number;
    b2bchaining: boolean;
    b2bcharge_at: number;
    b2bcharge_base: number;
    b2bcharging: boolean;
    b2bextras: boolean;
    bagtype: BagType;
    bgmnoreset: boolean;
    boardbuffer?: number;
    boardheight: number;
    boardskin?: string;
    boardwidth: number;
    can_retry: boolean;
    can_undo: boolean;
    cancelmultiplier?: number;
    clutch: boolean;
    combotable: ComboTable;
    countdown: boolean;
    countdown_count: number;
    countdown_interval: number;
    display_fire: boolean;
    display_hold: boolean;
    display_next: boolean;
    display_replay?: boolean;
    display_shadow: boolean;
    display_username: boolean;
    display_zen?: boolean;
    forfeit_time: number;
    fromretry?: boolean;
    fullinterval: number;
    fulloffset: number;
    g: number;
    gameid?: number;
    garbageabsolutecap: number;
    garbageare: number;
    garbagearebump?: number;
    garbageattackcap?: number;
    garbageblocking: GarbageBlocking;
    garbagecap: number;
    garbagecapincrease: number;
    garbagecapmargin: number;
    garbagecapmax: number;
    garbageentry: GarbageEntry;
    garbagefavor?: number;
    garbageholesize: number;
    garbageincrease: number;
    garbagemargin: number;
    garbagemultiplier: number;
    garbagephase: number;
    garbagequeue: boolean;
    garbagespecialbonus: boolean;
    garbagespeed: number;
    garbagetargetbonus: GarbageTargetBonus;
    gincrease: number;
    gmargin: number;
    gravitymay20g?: boolean;
    handling: Handling;
    hasgarbage: boolean;
    infinite_hold: boolean;
    infinite_movement: boolean;
    infinite_stock?: boolean;
    inverted?: boolean;
    invisible?: boolean;
    kickset:
        | "none"
        | "SRS"
        | "SRS+"
        | "SRS-X"
        | "TETRA-X"
        | "NRS"
        | "ARS"
        | "ASC";
    latencymode?: string;
    levelgbase?: number;
    levelgspeed?: number;
    levels?: boolean;
    levelspeed?: number;
    levelstatic?: boolean;
    levelstaticspeed?: number;
    lineclear_are: number;
    lockresets: number;
    locktime: number;
    manual_allowed: boolean;
    map: string;
    master_invisible?: boolean;
    masterlevels?: boolean;
    messiness_center?: boolean;
    messiness_change: number;
    messiness_inner: number;
    messiness_nosame: boolean;
    messiness_timeout: number;
    minoskin?: {
        ghost: string;
        i: string;
        j: string;
        l: string;
        o: string;
        other: string;
        s: string;
        t: string;
        z: string;
    };
    mission: string;
    mission_type: string;
    neverstopbgm: boolean;
    new_payback: boolean;
    nextcount: number;
    no_mission_sound?: boolean;
    no_szo?: boolean;
    noextrawidth: boolean;
    nolockout: boolean;
    noreplay?: boolean;
    nosiren?: boolean;
    nosound?: boolean;
    objective_count?: number;
    objective_result?: string;
    objective_time?: number;
    objective_type: string;
    openerphase: number;
    passthrough: Passthrough;
    precountdown: number;
    prestart: number;
    pro?: boolean;
    pro_alert?: boolean;
    pro_retry?: boolean;
    receivemultiplier?: number;
    retryisclear: boolean;
    room_handling: boolean;
    room_handling_arr: number;
    room_handling_das: number;
    room_handling_sdf: number;
    roundmode: RoundingMode;
    score?: number;
    seed: number;
    seed_random: boolean;
    shielded?: number;
    slot_bar1: string;
    slot_bar2: string;
    slot_counter1: string;
    slot_counter2: string;
    slot_counter3: string;
    slot_counter4: string;
    slot_counter5: string;
    song: string;
    spinbonuses: SpinBonuses;
    startinglevel?: number;
    stock: number;
    stride: boolean;
    survival_cap?: number;
    survival_layer_amt?: number;
    survival_layer_min?: number;
    survival_layer_non?: boolean;
    survival_messiness?: number;
    survival_timer_itv?: number;
    survivalmode?: string;
    TEMP_zenith_grace?: string;
    TEMP_zenith_rng?: boolean;
    topoutisclear?: boolean;
    tutorial?: boolean;
    usebombs: boolean;
    username: string;
    usezenconfig?: boolean;
    version: number;
    void_holes?: number;
    void_holes_hungryness?: number;
    zenith?: boolean;
    zenith_allspin?: boolean;
    zenith_ally?: any[];
    zenith_allyexpert?: boolean;
    zenith_doublehole?: boolean;
    zenith_duo?: boolean;
    zenith_expert?: boolean;
    zenith_gravity?: boolean;
    zenith_invisible?: boolean;
    zenith_messy?: boolean;
    zenith_mods?: any[];
    zenith_volatile?: boolean;
    zenlevel?: number;
    zenlevels?: boolean;
    zenprogress?: number;
    zoominto: string;
}

Properties

absolute_lines? allclear_b2b allclear_b2b_dupes allclear_b2b_sends allclear_charges allclear_garbage allclears allow_harddrop allow180 anchorseed? are b2bchaining b2bcharge_at b2bcharge_base b2bcharging b2bextras bagtype bgmnoreset boardbuffer? boardheight boardskin? boardwidth can_retry can_undo cancelmultiplier? clutch combotable countdown countdown_count countdown_interval display_fire display_hold display_next display_replay? display_shadow display_username display_zen? forfeit_time fromretry? fullinterval fulloffset g gameid? garbageabsolutecap garbageare garbagearebump? garbageattackcap? garbageblocking garbagecap garbagecapincrease garbagecapmargin garbagecapmax garbageentry garbagefavor? garbageholesize garbageincrease garbagemargin garbagemultiplier garbagephase garbagequeue garbagespecialbonus garbagespeed garbagetargetbonus gincrease gmargin gravitymay20g? handling hasgarbage infinite_hold infinite_movement infinite_stock? inverted? invisible? kickset latencymode? levelgbase? levelgspeed? levels? levelspeed? levelstatic? levelstaticspeed? lineclear_are lockresets locktime manual_allowed map master_invisible? masterlevels? messiness_center? messiness_change messiness_inner messiness_nosame messiness_timeout minoskin? mission mission_type neverstopbgm new_payback nextcount no_mission_sound? no_szo? noextrawidth nolockout noreplay? nosiren? nosound? objective_count? objective_result? objective_time? objective_type openerphase passthrough precountdown prestart pro? pro_alert? pro_retry? receivemultiplier? retryisclear room_handling room_handling_arr room_handling_das room_handling_sdf roundmode score? seed seed_random shielded? slot_bar1 slot_bar2 slot_counter1 slot_counter2 slot_counter3 slot_counter4 slot_counter5 song spinbonuses startinglevel? stock stride survival_cap? survival_layer_amt? survival_layer_min? survival_layer_non? survival_messiness? survival_timer_itv? survivalmode? TEMP_zenith_grace? TEMP_zenith_rng? topoutisclear? tutorial? usebombs username usezenconfig? version void_holes? void_holes_hungryness? zenith? zenith_allspin? zenith_ally? zenith_allyexpert? zenith_doublehole? zenith_duo? zenith_expert? zenith_gravity? zenith_invisible? zenith_messy? zenith_mods? zenith_volatile? zenlevel? zenlevels? zenprogress? zoominto

Properties

absolute_lines?: boolean
allclear_b2b: number
allclear_b2b_dupes: boolean
allclear_b2b_sends: boolean
allclear_charges: boolean
allclear_garbage: number
allclears: boolean
allow_harddrop: boolean
allow180: boolean
anchorseed?: boolean
are: number
b2bchaining: boolean
b2bcharge_at: number
b2bcharge_base: number
b2bcharging: boolean
b2bextras: boolean
bagtype: BagType
bgmnoreset: boolean
boardbuffer?: number
boardheight: number
boardskin?: string
boardwidth: number
can_retry: boolean
can_undo: boolean
cancelmultiplier?: number
clutch: boolean
combotable: ComboTable
countdown: boolean
countdown_count: number
countdown_interval: number
display_fire: boolean
display_hold: boolean
display_next: boolean
display_replay?: boolean
display_shadow: boolean
display_username: boolean
display_zen?: boolean
forfeit_time: number
fromretry?: boolean
fullinterval: number
fulloffset: number
g: number
gameid?: number
garbageabsolutecap: number
garbageare: number
garbagearebump?: number
garbageattackcap?: number
garbageblocking: GarbageBlocking
garbagecap: number
garbagecapincrease: number
garbagecapmargin: number
garbagecapmax: number
garbageentry: GarbageEntry
garbagefavor?: number
garbageholesize: number
garbageincrease: number
garbagemargin: number
garbagemultiplier: number
garbagephase: number
garbagequeue: boolean
garbagespecialbonus: boolean
garbagespeed: number
garbagetargetbonus: GarbageTargetBonus
gincrease: number
gmargin: number
gravitymay20g?: boolean
handling: Handling
hasgarbage: boolean
infinite_hold: boolean
infinite_movement: boolean
infinite_stock?: boolean
inverted?: boolean
invisible?: boolean
kickset:
    | "none"
    | "SRS"
    | "SRS+"
    | "SRS-X"
    | "TETRA-X"
    | "NRS"
    | "ARS"
    | "ASC"
latencymode?: string
levelgbase?: number
levelgspeed?: number
levels?: boolean
levelspeed?: number
levelstatic?: boolean
levelstaticspeed?: number
lineclear_are: number
lockresets: number
locktime: number
manual_allowed: boolean
map: string
master_invisible?: boolean
masterlevels?: boolean
messiness_center?: boolean
messiness_change: number
messiness_inner: number
messiness_nosame: boolean
messiness_timeout: number
minoskin?: {
    ghost: string;
    i: string;
    j: string;
    l: string;
    o: string;
    other: string;
    s: string;
    t: string;
    z: string;
}
mission: string
mission_type: string
neverstopbgm: boolean
new_payback: boolean
nextcount: number
no_mission_sound?: boolean
no_szo?: boolean
noextrawidth: boolean
nolockout: boolean
noreplay?: boolean
nosiren?: boolean
nosound?: boolean
objective_count?: number
objective_result?: string
objective_time?: number
objective_type: string
openerphase: number
passthrough: Passthrough
precountdown: number
prestart: number
pro?: boolean
pro_alert?: boolean
pro_retry?: boolean
receivemultiplier?: number
retryisclear: boolean
room_handling: boolean
room_handling_arr: number
room_handling_das: number
room_handling_sdf: number
roundmode: RoundingMode
score?: number
seed: number
seed_random: boolean
shielded?: number
slot_bar1: string
slot_bar2: string
slot_counter1: string
slot_counter2: string
slot_counter3: string
slot_counter4: string
slot_counter5: string
song: string
spinbonuses: SpinBonuses
startinglevel?: number
stock: number
stride: boolean
survival_cap?: number
survival_layer_amt?: number
survival_layer_min?: number
survival_layer_non?: boolean
survival_messiness?: number
survival_timer_itv?: number
survivalmode?: string
TEMP_zenith_grace?: string
TEMP_zenith_rng?: boolean
topoutisclear?: boolean
tutorial?: boolean
usebombs: boolean
username: string
usezenconfig?: boolean
version: number
void_holes?: number
void_holes_hungryness?: number
zenith?: boolean
zenith_allspin?: boolean
zenith_ally?: any[]
zenith_allyexpert?: boolean
zenith_doublehole?: boolean
zenith_duo?: boolean
zenith_expert?: boolean
zenith_gravity?: boolean
zenith_invisible?: boolean
zenith_messy?: boolean
zenith_mods?: any[]
zenith_volatile?: boolean
zenlevel?: number
zenlevels?: boolean
zenprogress?: number
zoominto: string