interface Stats {
    btb: number;
    btbpower: number;
    clears: {
        allclear: number;
        doubles: number;
        minitspindoubles: number;
        minitspinquads: number;
        minitspins: number;
        minitspinsingles: number;
        minitspintriples: number;
        pentas: number;
        quads: number;
        realtspins: number;
        singles: number;
        triples: number;
        tspindoubles: number;
        tspinpentas: number;
        tspinquads: number;
        tspinsingles: number;
        tspintriples: number;
    };
    combo: number;
    combopower: number;
    finesse: {
        combo: number;
        faults: number;
        perfectpieces: number;
    };
    garbage: {
        attack: number;
        cleared: number;
        maxspike: number;
        maxspike_nomult: number;
        received: number;
        sent: number;
        sent_nomult: number;
    };
    holds: number;
    inputs: number;
    kills: number;
    level: number;
    level_lines: number;
    level_lines_needed: number;
    lines: number;
    piecesplaced: number;
    score: number;
    topbtb: number;
    topcombo: number;
    tspins: number;
    zenith: {
        altitude: number;
        avgrankpts: number;
        floor: number;
        peakrank: number;
        rank: number;
        revives: number;
        revivesMaxOfBoth: number;
        revivesTotal: number;
        speedrun: boolean;
        speedrun_seen: boolean;
        splits: number[];
        targetingfactor: number;
        targetinggrace: number;
        totalbonus: number;
    };
    zenlevel: number;
    zenprogress: number;
}

Properties

btb: number
btbpower: number
clears: {
    allclear: number;
    doubles: number;
    minitspindoubles: number;
    minitspinquads: number;
    minitspins: number;
    minitspinsingles: number;
    minitspintriples: number;
    pentas: number;
    quads: number;
    realtspins: number;
    singles: number;
    triples: number;
    tspindoubles: number;
    tspinpentas: number;
    tspinquads: number;
    tspinsingles: number;
    tspintriples: number;
}
combo: number
combopower: number
finesse: {
    combo: number;
    faults: number;
    perfectpieces: number;
}
garbage: {
    attack: number;
    cleared: number;
    maxspike: number;
    maxspike_nomult: number;
    received: number;
    sent: number;
    sent_nomult: number;
}
holds: number
inputs: number
kills: number
level: number
level_lines: number
level_lines_needed: number
lines: number
piecesplaced: number
score: number
topbtb: number
topcombo: number
tspins: number
zenith: {
    altitude: number;
    avgrankpts: number;
    floor: number;
    peakrank: number;
    rank: number;
    revives: number;
    revivesMaxOfBoth: number;
    revivesTotal: number;
    speedrun: boolean;
    speedrun_seen: boolean;
    splits: number[];
    targetingfactor: number;
    targetinggrace: number;
    totalbonus: number;
}
zenlevel: number
zenprogress: number