Triangle.js Docs
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    Interface Stats

    interface Stats {
        btb: number;
        btbpower: number;
        clears: {
            allclear: number;
            doubles: number;
            minitspindoubles: number;
            minitspinquads: number;
            minitspins: number;
            minitspinsingles: number;
            minitspintriples: number;
            pentas: number;
            quads: number;
            realtspins: number;
            singles: number;
            triples: number;
            tspindoubles: number;
            tspinpentas: number;
            tspinquads: number;
            tspinsingles: number;
            tspintriples: number;
        };
        combo: number;
        combopower: number;
        finesse: { combo: number; faults: number; perfectpieces: number };
        garbage: {
            attack: number;
            cleared: number;
            maxspike: number;
            maxspike_nomult: number;
            received: number;
            sent: number;
            sent_nomult: number;
        };
        holds: number;
        inputs: number;
        kills: number;
        level: number;
        level_lines: number;
        level_lines_needed: number;
        lines: number;
        piecesplaced: number;
        score: number;
        topbtb: number;
        topcombo: number;
        tspins: number;
        zenith: {
            altitude: number;
            avgrankpts: number;
            floor: number;
            peakrank: number;
            rank: number;
            revives: number;
            revivesMaxOfBoth: number;
            revivesTotal: number;
            speedrun: boolean;
            speedrun_seen: boolean;
            splits: number[];
            targetingfactor: number;
            targetinggrace: number;
            totalbonus: number;
        };
        zenlevel: number;
        zenprogress: number;
    }
    Index

    Properties

    btb: number
    btbpower: number
    clears: {
        allclear: number;
        doubles: number;
        minitspindoubles: number;
        minitspinquads: number;
        minitspins: number;
        minitspinsingles: number;
        minitspintriples: number;
        pentas: number;
        quads: number;
        realtspins: number;
        singles: number;
        triples: number;
        tspindoubles: number;
        tspinpentas: number;
        tspinquads: number;
        tspinsingles: number;
        tspintriples: number;
    }
    combo: number
    combopower: number
    finesse: { combo: number; faults: number; perfectpieces: number }
    garbage: {
        attack: number;
        cleared: number;
        maxspike: number;
        maxspike_nomult: number;
        received: number;
        sent: number;
        sent_nomult: number;
    }
    holds: number
    inputs: number
    kills: number
    level: number
    level_lines: number
    level_lines_needed: number
    lines: number
    piecesplaced: number
    score: number
    topbtb: number
    topcombo: number
    tspins: number
    zenith: {
        altitude: number;
        avgrankpts: number;
        floor: number;
        peakrank: number;
        rank: number;
        revives: number;
        revivesMaxOfBoth: number;
        revivesTotal: number;
        speedrun: boolean;
        speedrun_seen: boolean;
        splits: number[];
        targetingfactor: number;
        targetinggrace: number;
        totalbonus: number;
    }
    zenlevel: number
    zenprogress: number