Triangle.js Docs
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    Interface EndContext

    interface EndContext {
        btb: number;
        clears: {
            allclear: number;
            doubles: number;
            minitspindoubles: number;
            minitspins: number;
            minitspinsingles: number;
            pentas: number;
            quads: number;
            realtspins: number;
            singles: number;
            triples: number;
            tspindoubles: number;
            tspinpentas: number;
            tspinquads: number;
            tspinsingles: number;
            tspintriples: number;
        };
        combo: number;
        currentbtbchainpower: number;
        currentcombopower: number;
        finalTime: number;
        finesse: { combo: number; faults: number; perfectpieces: number };
        gametype: string;
        garbage: {
            attack: number;
            cleared: number;
            received: number;
            sent: number;
        };
        holds: number;
        inputs: number;
        kills: number;
        level: number;
        level_lines: number;
        level_lines_needed: number;
        lines: number;
        piecesplaced: number;
        score: number;
        seed: number;
        time: {
            frameoffset: number;
            locked: boolean;
            prev: number;
            start: number;
            zero: boolean;
        };
        topbtb: number;
        topcombo: number;
        tspins: number;
        zenlevel: number;
        zenprogress: number;
    }
    Index

    Properties

    btb: number
    clears: {
        allclear: number;
        doubles: number;
        minitspindoubles: number;
        minitspins: number;
        minitspinsingles: number;
        pentas: number;
        quads: number;
        realtspins: number;
        singles: number;
        triples: number;
        tspindoubles: number;
        tspinpentas: number;
        tspinquads: number;
        tspinsingles: number;
        tspintriples: number;
    }
    combo: number
    currentbtbchainpower: number
    currentcombopower: number
    finalTime: number
    finesse: { combo: number; faults: number; perfectpieces: number }
    gametype: string
    garbage: { attack: number; cleared: number; received: number; sent: number }
    holds: number
    inputs: number
    kills: number
    level: number
    level_lines: number
    level_lines_needed: number
    lines: number
    piecesplaced: number
    score: number
    seed: number
    time: {
        frameoffset: number;
        locked: boolean;
        prev: number;
        start: number;
        zero: boolean;
    }
    topbtb: number
    topcombo: number
    tspins: number
    zenlevel: number
    zenprogress: number