interface EndContext {
    btb: number;
    clears: {
        allclear: number;
        doubles: number;
        minitspindoubles: number;
        minitspins: number;
        minitspinsingles: number;
        pentas: number;
        quads: number;
        realtspins: number;
        singles: number;
        triples: number;
        tspindoubles: number;
        tspinpentas: number;
        tspinquads: number;
        tspinsingles: number;
        tspintriples: number;
    };
    combo: number;
    currentbtbchainpower: number;
    currentcombopower: number;
    finalTime: number;
    finesse: {
        combo: number;
        faults: number;
        perfectpieces: number;
    };
    gametype: string;
    garbage: {
        attack: number;
        cleared: number;
        received: number;
        sent: number;
    };
    holds: number;
    inputs: number;
    kills: number;
    level: number;
    level_lines: number;
    level_lines_needed: number;
    lines: number;
    piecesplaced: number;
    score: number;
    seed: number;
    time: {
        frameoffset: number;
        locked: boolean;
        prev: number;
        start: number;
        zero: boolean;
    };
    topbtb: number;
    topcombo: number;
    tspins: number;
    zenlevel: number;
    zenprogress: number;
}

Properties

btb: number
clears: {
    allclear: number;
    doubles: number;
    minitspindoubles: number;
    minitspins: number;
    minitspinsingles: number;
    pentas: number;
    quads: number;
    realtspins: number;
    singles: number;
    triples: number;
    tspindoubles: number;
    tspinpentas: number;
    tspinquads: number;
    tspinsingles: number;
    tspintriples: number;
}
combo: number
currentbtbchainpower: number
currentcombopower: number
finalTime: number
finesse: {
    combo: number;
    faults: number;
    perfectpieces: number;
}
gametype: string
garbage: {
    attack: number;
    cleared: number;
    received: number;
    sent: number;
}
holds: number
inputs: number
kills: number
level: number
level_lines: number
level_lines_needed: number
lines: number
piecesplaced: number
score: number
seed: number
time: {
    frameoffset: number;
    locked: boolean;
    prev: number;
    start: number;
    zero: boolean;
}
topbtb: number
topcombo: number
tspins: number
zenlevel: number
zenprogress: number