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    Interface VersusReplay

    interface VersusReplay {
        gamemode: "league" | null;
        id: string | null;
        replay: {
            leaderboard: {
                active: boolean;
                id: string;
                naturalorder: number;
                shadowedBy: [null, null];
                shadows: [];
                stats: Types.Stats & {
                    blockrationing_app: unknown;
                    blockrationing_final: unknown;
                    escapeartist: unknown;
                };
                username: string;
                wins: number;
            }[];
            rounds: {
                active: boolean;
                alive: boolean;
                id: string;
                lifetime: number;
                naturalorder: number;
                replay: {
                    events: Frame[];
                    frames: number;
                    options: {
                        allclear_b2b: number;
                        allclear_b2b_dupes: boolean;
                        allclear_b2b_sends: boolean;
                        allclear_garbage: number;
                        allow_harddrop: boolean;
                        allow180: boolean;
                        b2bchaining: boolean;
                        b2bcharge_at: number;
                        b2bcharge_base: number;
                        b2bcharging: boolean;
                        bagtype: BagType;
                        bgmnoreset: boolean;
                        boardheight: number;
                        boardwidth: number;
                        can_retry: boolean;
                        can_undo: boolean;
                        clutch: boolean;
                        combotable: ComboTable;
                        countdown: boolean;
                        countdown_count: number;
                        display_hold: boolean;
                        display_username: boolean;
                        forfeit_time: number;
                        fullinterval: number;
                        fulloffset: number;
                        g: number;
                        gameid: number;
                        garbageabsolutecap: number;
                        garbageblocking: GarbageBlocking;
                        garbagecap: number;
                        garbagecapincrease: number;
                        garbagecapmargin: number;
                        garbagecapmax: number;
                        garbageholesize: number;
                        garbageincrease: number;
                        garbagemargin: number;
                        garbagemultiplier: number;
                        garbagespecialbonus: boolean;
                        garbagespeed: number;
                        garbagetargetbonus: GarbageTargetBonus;
                        gincrease: number;
                        gmargin: number;
                        gravitymay20g?: boolean;
                        handling: Handling;
                        hasgarbage: boolean;
                        infinite_hold: boolean;
                        kickset: | "none"
                        | "SRS"
                        | "SRS+"
                        | "SRS-X"
                        | "TETRA-X"
                        | "NRS"
                        | "ARS"
                        | "ASC";
                        latencymode?: string;
                        lockresets: number;
                        locktime: number;
                        manual_allowed: boolean;
                        messiness_center?: boolean;
                        messiness_change: number;
                        messiness_inner: number;
                        messiness_nosame: boolean;
                        messiness_timeout: number;
                        mission: string;
                        mission_type: string;
                        neverstopbgm: boolean;
                        noextrawidth: boolean;
                        nolockout: boolean;
                        openerphase: number;
                        passthrough: Passthrough;
                        precountdown: number;
                        prestart: number;
                        roundmode: RoundingMode;
                        seed: number;
                        seed_random: boolean;
                        slot_bar1: string;
                        slot_counter1: string;
                        slot_counter2: string;
                        slot_counter3: string;
                        slot_counter4?: string;
                        slot_counter5?: string;
                        song: string;
                        spinbonuses: SpinBonuses;
                        stride: boolean;
                        usebombs: boolean;
                        username: string;
                        version: number;
                        zoominto: string;
                    };
                    results: {
                        aggregatestats: { apm: number; pps: number; vsscore: number };
                        gameoverreason: GameOverReason;
                        stats: {
                            btb: number;
                            btbpower: number;
                            clears: {
                                allclear: number;
                                doubles: number;
                                minitspindoubles: number;
                                minitspinquads: number;
                                minitspins: number;
                                minitspinsingles: number;
                                minitspintriples: number;
                                pentas: number;
                                quads: number;
                                realtspins: number;
                                singles: number;
                                triples: number;
                                tspindoubles: number;
                                tspinpentas: number;
                                tspinquads: number;
                                tspinsingles: number;
                                tspintriples: number;
                            };
                            combo: number;
                            combopower: number;
                            finaltime: number;
                            finesse: { combo: number; faults: number; perfectpieces: number };
                            garbage: {
                                attack: number;
                                cleared: number;
                                maxspike: number;
                                maxspike_nomult: number;
                                received: number;
                                sent: number;
                                sent_nomult: number;
                            };
                            holds: number;
                            inputs: number;
                            kills: number;
                            level: number;
                            level_lines: number;
                            level_lines_needed: number;
                            lines: number;
                            piecesplaced: number;
                            score: number;
                            topbtb: number;
                            topcombo: number;
                            tspins: number;
                            zenith: {
                                altitude: number;
                                avgrankpts: number;
                                floor: number;
                                peakrank: number;
                                rank: number;
                                revives: number;
                                revivesMaxOfBoth: number;
                                revivesTotal: number;
                                speedrun: boolean;
                                speedrun_seen: boolean;
                                splits: number[];
                                targetingfactor: number;
                                targetinggrace: number;
                                totalbonus: number;
                            };
                            zenlevel: number;
                            zenprogress: number;
                        };
                    };
                };
                shadowedBy: [null, null];
                shadows: [];
                stats: Types.Stats;
            }[][];
        };
        ts: string;
        users: {
            avatar_revision: number;
            banner_revision: number;
            country: string
            | null;
            doesNotExist?: true;
            flags: number;
            id: string;
            username: string;
        }[];
        version: number;
    }
    Index

    Properties

    gamemode: "league" | null
    id: string | null
    replay: {
        leaderboard: {
            active: boolean;
            id: string;
            naturalorder: number;
            shadowedBy: [null, null];
            shadows: [];
            stats: Types.Stats & {
                blockrationing_app: unknown;
                blockrationing_final: unknown;
                escapeartist: unknown;
            };
            username: string;
            wins: number;
        }[];
        rounds: {
            active: boolean;
            alive: boolean;
            id: string;
            lifetime: number;
            naturalorder: number;
            replay: {
                events: Frame[];
                frames: number;
                options: {
                    allclear_b2b: number;
                    allclear_b2b_dupes: boolean;
                    allclear_b2b_sends: boolean;
                    allclear_garbage: number;
                    allow_harddrop: boolean;
                    allow180: boolean;
                    b2bchaining: boolean;
                    b2bcharge_at: number;
                    b2bcharge_base: number;
                    b2bcharging: boolean;
                    bagtype: BagType;
                    bgmnoreset: boolean;
                    boardheight: number;
                    boardwidth: number;
                    can_retry: boolean;
                    can_undo: boolean;
                    clutch: boolean;
                    combotable: ComboTable;
                    countdown: boolean;
                    countdown_count: number;
                    display_hold: boolean;
                    display_username: boolean;
                    forfeit_time: number;
                    fullinterval: number;
                    fulloffset: number;
                    g: number;
                    gameid: number;
                    garbageabsolutecap: number;
                    garbageblocking: GarbageBlocking;
                    garbagecap: number;
                    garbagecapincrease: number;
                    garbagecapmargin: number;
                    garbagecapmax: number;
                    garbageholesize: number;
                    garbageincrease: number;
                    garbagemargin: number;
                    garbagemultiplier: number;
                    garbagespecialbonus: boolean;
                    garbagespeed: number;
                    garbagetargetbonus: GarbageTargetBonus;
                    gincrease: number;
                    gmargin: number;
                    gravitymay20g?: boolean;
                    handling: Handling;
                    hasgarbage: boolean;
                    infinite_hold: boolean;
                    kickset: | "none"
                    | "SRS"
                    | "SRS+"
                    | "SRS-X"
                    | "TETRA-X"
                    | "NRS"
                    | "ARS"
                    | "ASC";
                    latencymode?: string;
                    lockresets: number;
                    locktime: number;
                    manual_allowed: boolean;
                    messiness_center?: boolean;
                    messiness_change: number;
                    messiness_inner: number;
                    messiness_nosame: boolean;
                    messiness_timeout: number;
                    mission: string;
                    mission_type: string;
                    neverstopbgm: boolean;
                    noextrawidth: boolean;
                    nolockout: boolean;
                    openerphase: number;
                    passthrough: Passthrough;
                    precountdown: number;
                    prestart: number;
                    roundmode: RoundingMode;
                    seed: number;
                    seed_random: boolean;
                    slot_bar1: string;
                    slot_counter1: string;
                    slot_counter2: string;
                    slot_counter3: string;
                    slot_counter4?: string;
                    slot_counter5?: string;
                    song: string;
                    spinbonuses: SpinBonuses;
                    stride: boolean;
                    usebombs: boolean;
                    username: string;
                    version: number;
                    zoominto: string;
                };
                results: {
                    aggregatestats: { apm: number; pps: number; vsscore: number };
                    gameoverreason: GameOverReason;
                    stats: {
                        btb: number;
                        btbpower: number;
                        clears: {
                            allclear: number;
                            doubles: number;
                            minitspindoubles: number;
                            minitspinquads: number;
                            minitspins: number;
                            minitspinsingles: number;
                            minitspintriples: number;
                            pentas: number;
                            quads: number;
                            realtspins: number;
                            singles: number;
                            triples: number;
                            tspindoubles: number;
                            tspinpentas: number;
                            tspinquads: number;
                            tspinsingles: number;
                            tspintriples: number;
                        };
                        combo: number;
                        combopower: number;
                        finaltime: number;
                        finesse: { combo: number; faults: number; perfectpieces: number };
                        garbage: {
                            attack: number;
                            cleared: number;
                            maxspike: number;
                            maxspike_nomult: number;
                            received: number;
                            sent: number;
                            sent_nomult: number;
                        };
                        holds: number;
                        inputs: number;
                        kills: number;
                        level: number;
                        level_lines: number;
                        level_lines_needed: number;
                        lines: number;
                        piecesplaced: number;
                        score: number;
                        topbtb: number;
                        topcombo: number;
                        tspins: number;
                        zenith: {
                            altitude: number;
                            avgrankpts: number;
                            floor: number;
                            peakrank: number;
                            rank: number;
                            revives: number;
                            revivesMaxOfBoth: number;
                            revivesTotal: number;
                            speedrun: boolean;
                            speedrun_seen: boolean;
                            splits: number[];
                            targetingfactor: number;
                            targetinggrace: number;
                            totalbonus: number;
                        };
                        zenlevel: number;
                        zenprogress: number;
                    };
                };
            };
            shadowedBy: [null, null];
            shadows: [];
            stats: Types.Stats;
        }[][];
    }
    ts: string
    users: {
        avatar_revision: number;
        banner_revision: number;
        country: string | null;
        doesNotExist?: true;
        flags: number;
        id: string;
        username: string;
    }[]
    version: number