The gameids of the users targeting the client
The client's engine
The client's gameid
set by the server
The keys the client has queued to press (allows for pressing keys in the future)
Data on the opponents in game
The raw game config sent by TETR.IO
The raw game config for all players, including the client's own game config
The targets set by the server
Game stats
Static
fpsThe Frames Per Second of the TETR.IO engine
The game's current frame
Whether or not targeting is allowed (changed by server). Setting target while this is
false
will throw an error.