The raw game config for all players, (possibly) including the client's own game config
OptionalselfThe client's own game handler
StaticfpsThe Frames Per Second of the TETR.IO engine
Spectate one or more players by their game ID or user ID, or spectate all players in the game.
An array of game IDs to spectate.
Spectate one or more players by their game ID or user ID, or spectate all players in the game.
The string "all" to spectate all players.
Spectate one or more players by their game ID or user ID, or spectate all players in the game.
An array of user IDs to spectate.
Stop spectating one or more players by their game ID or user ID, or stop spectating all players in the game.
An array of game IDs to stop spectating.
Stop spectating one or more players by their game ID or user ID, or stop spectating all players in the game.
The string "all" to stop spectating all players.
Stop spectating one or more players by their game ID or user ID, or stop spectating all players in the game.
An array of user IDs to stop spectating.
StaticcreateInternalStaticlogStaticsnapshotInternal
Data on all players in game, including the client. Note that the client's engine data is only the data acknowledged by the server, not the most recent gameplay information.