The gameids of the users targeting the client
The client's engine
The client's gameid
set by the server
The keys the client has queued to press (allows for pressing keys in the future)
The raw game config sent by TETR.IO
Data on all players in game, including the client
The raw game config for all players, including the client's own game config
The targets set by the server
Static
fpsThe Frames Per Second of the TETR.IO engine
Force stops the processing of all IGEs (garbage, etc). If left true
for too long, the client will be kicked. Use sparingly.
The game's current frame
Whether or not the Game
is currently allowed to process IGEs.
Pauses accepting IGEs (garbage events) when the keyQueue
has items, when pauseIGEs
is set to true.
Whether or not targeting is allowed (changed by server). Setting target while this is
false
will throw an error.