game.advance
game.advance: {
scoreboard: {
active: boolean;
alive: boolean;
id: string;
lifetime: number;
naturalorder: number;
shadowedBy: [null, null];
shadows: [];
stats: {
altitude: number;
apm: number;
btb: number;
garbagereceived: number;
garbagesent: number;
kills: number;
pps: number;
rank: number;
revives: number;
targetingfactor: number;
targetinggrace: number;
vsscore: number;
};
username: string;
}[];
}