game.advance
game.advance: {
scoreboard: {
active: boolean;
alive: boolean;
id: string;
lifetime: number;
naturalorder: number;
shadowedBy: [null, null];
shadows: [];
stats: {
altitude: 0;
apm: number;
garbagereceived: number;
garbagesent: number;
kills: 1;
pps: number;
rank: 1;
targetingfactor: 3;
targetinggrace: 0;
vsscore: number;
};
username: string;
}[];
}
Board state