Constructors
constructor
- new ReplayManager(readyPlayers, roomPlayers): ReplayManager
 Parameters
- readyPlayers: { 
    alive: boolean; 
    gameid: number; 
    naturalorder: number; 
    options: ReadyOptions; 
    userid: string; 
}[] - roomPlayers: Player[]
 
 Methods
addRound
- addRound(players): void
 Parameters
- players: { 
    alive: boolean; 
    gameid: number; 
    naturalorder: number; 
    options: ReadyOptions; 
    userid: string; 
}[] 
Returns void
die
- die(__namedParameters): void
 Parameters
- __namedParameters: { 
    data?: { 
        gameoverreason: GameOverReason; 
        killer: { 
            gameid: number; 
            type: "sizzle"; 
            username: null | string; 
        }; 
    }; 
    game?: Classes.Game; 
    gameid: number; 
}Optionaldata?: { 
    gameoverreason: GameOverReason; 
    killer: { 
        gameid: number; 
        type: "sizzle"; 
        username: null | string; 
    }; 
}
killer: { 
    gameid: number; 
    type: "sizzle"; 
    username: null | string; 
}
gameid: number
type: "sizzle"
username: null | string
gameid: number
 
Returns void
end
- end(__namedParameters): void
 Parameters
- __namedParameters: { 
    self: string; 
} 
Returns void
endRound
- endRound(__namedParameters): void
 Returns void
export
- export(): VersusReplay
 
pipe
- pipe(__namedParameters): void
 Parameters
- __namedParameters: { 
    frames: Frame[]; 
    gameid: number; 
} 
Returns void