Constructors

  • Parameters

    • readyPlayers: {
          alive: boolean;
          gameid: number;
          naturalorder: number;
          options: ReadyOptions;
          userid: string;
      }[]
    • roomPlayers: Player[]

    Returns ReplayManager

Methods

  • Parameters

    • players: {
          alive: boolean;
          gameid: number;
          naturalorder: number;
          options: ReadyOptions;
          userid: string;
      }[]

    Returns void

  • Parameters

    • __namedParameters: {
          data?: {
              gameoverreason: GameOverReason;
              killer: {
                  gameid: number;
                  type: "sizzle";
                  username: null | string;
              };
          };
          game?: Classes.Game;
          gameid: number;
      }
      • Optionaldata?: {
            gameoverreason: GameOverReason;
            killer: {
                gameid: number;
                type: "sizzle";
                username: null | string;
            };
        }
        • gameoverreason: GameOverReason
        • killer: {
              gameid: number;
              type: "sizzle";
              username: null | string;
          }
          • gameid: number
          • type: "sizzle"
          • username: null | string
      • Optionalgame?: Classes.Game
      • gameid: number

    Returns void

  • Parameters

    • __namedParameters: {
          self: string;
      }
      • self: string

    Returns void

  • Parameters

    Returns void

  • Parameters

    • __namedParameters: {
          frames: Frame[];
          gameid: number;
      }
      • frames: Frame[]
      • gameid: number

    Returns void